[that's exactly what she's trying to do right now, too. focusing is the most important thing, right now.]
They always want us to choose people that will get hurt or die. Some games depend on how popular you are, and some games depend on attack points that you have to put on other people. There's never an out, and if there is, they want a lot to even make sure someone won't get hurt or die.
You want an offer? Well, we've got one for you! We'll give you Marine's hairclips-- they have real gemstones laid into them. Along with that, we'll give you some of Apollo's cooking. Trust me, he's the best cook in this damn place!
If you say no, that's your problem. Not ours!
((This entire offering is worth 3 points on the difficulty scale!))
[and then water begins to flow into the cell, seeping between cracks in the walls and floor and rising quickly (there seems to be an invisible barrier stopping it from flowing out between the bars). If you've made a decision about who will die, then the surviving person will instinctively know that they can breathe the water just fine. Either way, you have about sixty seconds to put any plans for dying into action before the water reaches the top of the cell. Once the person who was meant to die has died, their body will disappear, the water will recede and the door will swing open. Stepping through it will cause the survivor to find himself or herself in the Ring.]
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. . . what kind of bullshit is this?!
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[she knows the answer, but... :(]
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[TIME TO GRIP SOME CELL BARS AND START PULLING]
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Mm, they do. I'm not going to just let them do this.
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[loudly]
You hear that, assholes?! Get down here and play this stupid game yourselves!
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[roundhouse kicks the door one more time, even if it's not actually going to do anything]
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Damn it. . .
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I don't want to do this.
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I'd say if they don't care, then why should we, but they're not the ones staring death in the face and trying to barter their way out.
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No one's dying here, Marine. Not today.
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Marine. . . how do games like this usually work? This is the first one I've been in.
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They always want us to choose people that will get hurt or die. Some games depend on how popular you are, and some games depend on attack points that you have to put on other people. There's never an out, and if there is, they want a lot to even make sure someone won't get hurt or die.
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. . . It could be something like that.
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We're not offering up someone else to save our own lives. We can't.
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OFFERING
If you say no, that's your problem. Not ours!
((This entire offering is worth 3 points on the difficulty scale!))
Re: OFFERING
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[and then water begins to flow into the cell, seeping between cracks in the walls and floor and rising quickly (there seems to be an invisible barrier stopping it from flowing out between the bars). If you've made a decision about who will die, then the surviving person will instinctively know that they can breathe the water just fine. Either way, you have about sixty seconds to put any plans for dying into action before the water reaches the top of the cell. Once the person who was meant to die has died, their body will disappear, the water will recede and the door will swing open. Stepping through it will cause the survivor to find himself or herself in the Ring.]